Here are some pieces I created for the GW2 Cologne Cinematic. Be sure to check out the video to see these all motion-graphic'd out by Horia Dociu's cinematic team. These were created with 9 million layers and then animated and fx'd out.
So these were created specifically for the Cologne cinematic? I was under the impression that they were just a part of a bigger animated video (since the Cologne video cut to in-game footage even though the background music continued playing), like a game intro or something. Anyway, awesome stuff.
These are incredible. I was wondering, in the 2nd one down, how did you go about rendering out that architecture?
I've been trying to achieve a similar look using several overlay layers from a few images i have, but it feels so tedious. Do u usually light the whole scene first then texture it out?
Any tips on getting architecture looking like that just as far as workflow would be much appreciated and as always, thanks for posting! very inspirational stuff.
[edit] "Cinematic_Arises" is the name the one in particular i'm drooling over.
I'm actually in the process of creating a tutorial for that piece in the upcoming digital masters book. I'll let you know when its out.
But in the meantime I basically blocked in the basic large shapes with a large square brush, with the basic lighting scheme i had already established earlier in the piece. I then ovelayed textures which were warped into perspective on top of the block-in and then refined, refined, refined.
Ahh ok, i'll have to take another stab at it. I think i must be not getting my lighting refined enough before moving into the texture overlay phase. I really appreciate the tip, and i'll keep checking back here for the Digital Masters books release.
14 comments:
Jesus... Christ
Amazing stuff, should be fun creating and then tearing the place apart :)
Amazing man! My favorite is the second one love the colors in it :)
Nice!
Very cool stuff
WOW! Amazing pieces!
All that stuff is pretty EPIC !
Thanks for the feedback everyone, much appreciated!
So these were created specifically for the Cologne cinematic? I was under the impression that they were just a part of a bigger animated video (since the Cologne video cut to in-game footage even though the background music continued playing), like a game intro or something.
Anyway, awesome stuff.
These are incredible. I was wondering, in the 2nd one down, how did you go about rendering out that architecture?
I've been trying to achieve a similar look using several overlay layers from a few images i have, but it feels so tedious. Do u usually light the whole scene first then texture it out?
Any tips on getting architecture looking like that just as far as workflow would be much appreciated and as always, thanks for posting! very inspirational stuff.
[edit] "Cinematic_Arises" is the name the one in particular i'm drooling over.
Hey wes, thanks!
I'm actually in the process of creating a tutorial for that piece in the upcoming digital masters book. I'll let you know when its out.
But in the meantime I basically blocked in the basic large shapes with a large square brush, with the basic lighting scheme i had already established earlier in the piece. I then ovelayed textures which were warped into perspective on top of the block-in and then refined, refined, refined.
Ahh ok, i'll have to take another stab at it. I think i must be not getting my lighting refined enough before moving into the texture overlay phase. I really appreciate the tip, and i'll keep checking back here for the Digital Masters books release.
Thanks again!
-Wes
all this is made with the program from this video
https://www.youtube.com/watch?v=PsJ1_sqlWHo
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